This project demonstrates how the Hummingbird can be used to create a robotic diorama to illustrate a scientific process, the chemical reaction of hydrogen and oxygen to form water. Projects such as this can enable to students to demonstrate their understanding of a science concept while also practicing skills in engineering and computer science.
This activity was inspired by two of the disciplinary core ideas in the Next Generation Science Standards: LS3.A (Inheritance of Traits) and LS3.B (Variation of Traits). Our goal was to use Scratch with the Hummingbird to create a genetics simulation. First, we will describe the simplest version of this simulation, and then we will explain how it can be expanded for more advanced students.
This project was developed based on a disciplinary core idea from the Next Generation Science Standards. PS4-C. (Information Technologies and Instrumentation) focuses on how information can be transferred, particularly digitally. This project shows how this idea could be implemented at different levels of complexity for different grade levels.
This project was developed in response to disciplinary core idea PS4-A Properties of Waves in the Next Generation Science Standards. We wanted to create a prototype to demonstrate how a motor can be used to produce waves. A gear motor was connected to a system with a crankshaft, connecting rod, and piston. The distance sensor was used to measure the position of the piston as it moved, and this information was plotted to the screen using Scratch.
Form groups of 2-3 students. Each group will design a set-up that will incorporate at least 2 sensors and at least 2 simple machines. This set-up will be used to perform a simple task of the group’s choosing (throwing a bottle into a recycling bin, launching a paper airplane, etc.). The sensors will trigger simple machines in different locations in order to perform this task. In addition, students should incorporate normal, everyday items within the set-up to help with the task (dominoes, etc.).
Students will be placed in groups of 4-5 and will choose a constellation to model. They will use at least 3 LEDs, 1 motor or servo motor, and 1 sensor. They will research the constellation and portray several facets of information that they have found. Students will keep a laboratory journal describing the astronomical attributes of the constellation (distance across in light years, type of stars, color of stars, age of stars, brightest to least brightest stars, when it appears in the Northern Hemisphere, etc.).
This is a problem-based learning project focusing on energy conversions and the engineering process.