Snap! is a drag and drop programming environment developed by Jens Mönig and Brian Harvey. Snap! is a descendant of Scratch and adds a number of key features like creating custom blocks, recursion, and running in a browser.
We have developed two utilities: the BirdBrain Robot Server and the Hummingbird Connection App, that allow Hummingbird to be controlled from within Snap!. The rest of this guide describes installing the utilities, opening Snap!, and programming for Hummingbird in Snap!
- Video Tutorials
- Launching Snap
- Programming for Hummingbird in Snap
- Saving, Loading, and Configuring Projects
- Known Issues and Troubleshooting
- The Technical Details
Installation for Chromebooks
This tutorial covers the Hummingbird blocks and how they are used, provides an overview of the Snap! interface including the regular Snap! blocks and saving and loading projects, and also shows live coding of the Hummingbird in Snap! to trigger a simple robot with a distance sensor and to make a simple ball and paddle game with the paddle controlled by the Hummingbird's knob.
Download the Windows installer and double click on it. Follow the instructions in the installer. Once installation is complete, a short cut to BirdBrain Robot Server will appear on your desktop
Download the Mac installer and double click on it to mount the disk image and open the installation folder. Drag the "BirdBrainRobotServer" lightbulb icon into the "Applications" directory. To run it, go to Applications and double click on BirdBrainRobotServer.
Download the debian installer and install it. You will need administrator privileges to install.
Download the Linux package and unzip it. Place the resulting folder in a convenient directory. Auto-configure by running the "Configure" script as root. You can do this by navigating to the BirdBrainRobotServer directory and typing "sudo ./Configure". The configuration script will install a USB HID library in your /usr/lib/ directory and will write udev rules to allow you to use Finch and Hummingbird as a normal user. If this configuration fails, please email us for manual instructions (we need feedback from you if it breaks, as we are unable to test on all Linux variants). Once you have configured the package, you can run Snap by double-clicking on "LaunchSnap" and selecting "Run".
Visit the Chrome webstore to install the Hummingbird Connection App.
Important note 1: Projects saved on a Chromebook must be converted in order to work with the BirdBrain Robot server used on Windows, Mac, or Linux. If this is an issue, you can also install the Hummingbird Connection Chrome app on Windows, Mac, or Linux. Alternatively, this utility will convert .xml files exported from the connection app to a form that can be used with the Birdbrain Robot Server. It can also convert .xml files created with the Birdbrain Robot Server so that they can be used with the connection app.
Important note 2: If using the Chrome app on a Macbook running Mac OS 10.9 or later, keep some part of the Hummingbird Connection App visible on the desktop to prevent app nap.
Windows, Mac, and Linux
Plug in a Finch, Hummingbird, or both, then run the BirdBrain Robot Server application. The following window will appear:
This window will check if you have a Finch and/or Hummingbird attached and provides a convenient way to launch the Snap! website.
Once you have Finch and/or Hummingbird plugged in, click "Open Snap!". This will launch the Snap! website in Chrome, if installed, or in your computer's default browser. For the best experience using Snap!, install the Chrome browser.
The checkbox for "Open Snap! locally" allows you to run Snap! if there is no internet connection. The application checks upon startup for a connection to the Snap! website and will automatically check this box if no connection is found.
Chromebook or Chrome app on Windows, Mac, and Linux
Plug in the Hummingbird, then launch the Hummingbird Connection App from your Apps launcher page. The following window should appear:
Click the Open Snap! button on the app to automatically load a Snap! page with the Hummingbird blocks loaded.
For those unfamiliar with the Snap/Scratch interface, take a look at the reference manual for Snap! and check out the tutorials here (Scratch) and here (Snap). You can also right click on many of the regular Snap! blocks and select "Help.." to get an idea of how they work (most blocks display help, some do not).
We will focus on explaining how to use the Hummingbird blocks we've added to Snap! If you want to use Finch and Hummingbird together and need instruction on how to use Finch, visit the Finch's Snap! page.
The Hummingbird blocks are distributed among Snap!'s Motion, Looks, and Sensing categories.
- Hummingbird Servo: Sets servos 1 through 4 to a value from 0 to 180 degrees.
- Hummingbird Motor: Sets motor port 1 or 2 to a value from -100 to 100.
- Hummingbird Vibration. Sets vibration motor 1 or 2 to an intensity value from 0 to 100.
- Hummingbird LED: Sets the intensity of light on a single color LED on ports 1 through 4. Intensity ranges from 0 to 100.
- Hummingbird TRI-LED R G B: Sets the full color LED at port 1 or 2. The R, G, and B arguments control the intensity of the red, green, and blue elements in the tri-color LED. Range is 0 to 100 for each color.
All sensing commands allow the user to specify a number corresponding to the port the sensor is on. For example, a distance sensor on port three would be read by HB Distance CM 3 or HB Distance Inch 3.
- Hummingbird Light: Returns the value of a light sensor, range is 0 to 100.
- HB Temperature C: Returns the value in Celcius of a temperature probe.
- HB Temperature F: Returns the value in Fahrenheit of a temperature probe.
- HB Distance CM: Returns the distance to an object from a distance sensor in centimeters. The range is 8 to 60 cm with the kit's range sensor (a value greater than 60 cm should be considered as not seeing an object).
- HB Distance Inch: Returns the distance to an object from a distance sensor in inches. The range is 3 to 24 inches with the kit's range sensor (a value greater than 24 inches should be considered as not seeing an object).
- Hummingbird Knob: Returns the value of the hummingbird's knob; range is 0 to 100.
- Hummingbird Sound: Returns the value of a sound sensor, range is 0 to 100.
- Hummingbird Raw Sensor: Returns the raw sensor value at the port; range is 0 to 100 and corresponds to the DC voltage at the port. A voltage of 5V is equivalent to a reading of 100, and a voltage of 0V is equivalent to a reading of 0.
Say This Block
We've added one more block to both Finch and Hummingbird block libraries. It's called "Say This" and it will cause the computer to speak whatever text is placed in the box. It is in Snap!'s Sound category.
Snap! provides for three different ways to save a project; which you use is up to you. They are:
- Save Project in the Cloud. This option allows you to easily save and load projects on different computers, but requires an internet connection as well as an account (which can be made by clicking the "cloud" button in the top left). Currently projects from one user are not shareable with others though this may change.
- Save Project in Brower. This option saves the project in the browser cache, so it is only accessible if the same user opens the same browser on the same computer. As importantly, if the cache is cleared these projects disappear.
- Export Project. This option opens a new browser window containing an xml file containing the project's data. You must then use the browser's "Save Page" option to save the file with a .xml extension. This is a good way to distribute example files to many people at once until cloud storage allows sharing. If you need to convert a project made with the Birdbrain Robot Server to one that is compatible with the Chrome app (or vice versa), you will need to export the project as a .xml file in order to use the converter utility.
To access the file menu for saving and loading, click on the file button in the top left corner. If you select Save or Save as you will open a window from which you can choose to either save the file locally or in the cloud. To create an xml file instead, click Export Project....
To load a project from the browser cache or from the cloud, click on Open. To open a project from an xml file, click on Import.. and browse to the location of your xml or txt file.
We have created six step by step examples that demonstrate how to create Snap! and Hummingbird projects. Check them out:
|Traffic Light||Build a working traffic light out of LEDs||Beginner|
|Burglar Alarm||Flash LEDs and vibrate when someone gets too close||Beginner|
|Rainbow LED||Make a tri-color LED fade through the colors of the rainbow||Intermediate|
|Dimmer LED & Servo||Control a servo and LED with a rotation sensor||Intermediate|
|Sprite Sizer||Make the cat sprite bigger or smaller with the distance sensor||Intermediate|
|Combination Lock||Utilize variables and procedures to make the Hummingbird turn a servo when someone enters the correct combination||Advanced|
You can download a set of these six example programs, plus five more that demonstrate how to use each of the Hummingbird's sensors to set Hummingbird outputs. If you are looking for more details about using Hummingbird sensors, make sure to read the pdf tutorial included in the zip file. To load these examples, unzip the folder and then click and drag the example you wish to load onto a browser window with the Snap! website loaded. Please note that our example programs are for the Birdbrain Robot Server, but you can use this converter to create a version that is compatible with the Chrome app.
- Launching Snap! from the application may result in a gray or white blank browser window. If this happens, try reloading the page two times in a row. If that still fails, you can visit http://snap.berkeley.edu/snapsource/snap.html and import the Finch or Hummingbird blocks directly. Download the Finch xml file and Hummingbird xml file, and then in the Snap! interface go to the File icon->Import... and select the FinchSnapBlocks.xml or HummingbirdSnapBlocks.xml. Or, you can simply drag the .xml file from explorer or finder onto a browser page that has Snap! loaded.
If you are running an older version of the Birdbrain Robot Server (downloaded prior to May 2017), the sensor values may update very slowly. This is caused by App Nap putting the BirdBrain Robot Server to sleep. We recommend that you uninstall the Birdbrain Robot Server and install the most recent version. To manually disable App Nap on the BirdBrain Robot Server, CTRL-click on the BirdBrain Robot Server application and select Get Info in the resulting menu. In the Info window, check the box for Prevent App Nap:
- In Mac/Linux, if both Finch and Hummingbird are plugged in, you may see a 5-10 second delay after you try closing the server, and you may get an error message on close.
- In Mac/Linux, occasionally the application will not quit when you try to close the window - end the process with force quit in mac, or kill in linux.
- On Mac, if the Hummingbird Duo is in Arduino mode and is reset, you will need to close and re-open the BirdBrain Robot Server after the Duo has been reverted to tethered mode.
- If the Hummingbird seems to stop responding for any reason, there is no need to close the Snap! browser window. Close the BirdBrain Robot Server application instead and re-open it.
- The Hummingbird Connection App for Chrome must stay visible on the desktop if using it with a Macbook running OS 10.9 or later. If the app is minimized, sensor values will stop updating and output commands will be sent very slowly.
This section describes how the BirdBrain Robot Server works to connect Snap! and Finch and Hummingbird; it isn't necessary to read if you're just looking to use Snap!
Snap! and the BirdBrain Robot Server application communicate using Snap!'s native http:// block. This block allows Snap! to receive data from the BirdBrain Robot server and issue commands using URL's. In order to do so, our server needs to have a "cross-domain filter" to allow http:// get requests from outside the server's domain.
Finch and Hummingbird both have extensive Java API's, and so we decided to use Jetty, a java-based library for creating servers. Jetty is light-weight, can be embedded into regular Java code, and allows cross-domain filters.
At a high-level, here's a description of how data flows between Snap!, the server, and the Finch/Hummingbird API exposed by the server:
- User clicks on a custom block that parses any inputs (using join) and sends an encoded url string to the http:// block
- The server gets the URL and a servlet for Finch or Hummingbird parses it.
- The servlet will use the data in the URL to set an output or read from an input.
- The servlet may return data based on the URL and whether it's a sensor command.
- If the custom block is of the reporter or predicate type, it reports this data.
As an example, here's how the generic server provided on this page makes text to speech capability available in Snap!
- User clicks on the Say This block, pictured above left, which is part of a custom block library that gets automatically loaded by clicking "Open Snap!". Say This has as an input a string that defaults to "Hello" (we think computers should start friendly). Above right shows how the URL is composed using Snap!'s native join and http:// blocks to send to the server. In this case we have servlet on http://serverurl/speak/ that will speak any string that comes after speak/. The server is on localhost and on the arbitrarily chosen port 22179 (if you use our code, please change the default port to avoid collisions with our server). You can check out how all of our blocks are made simply by right clicking on a Finch or Hummingbird block and selecting edit.
- Parsing in this case is very simple, as any string after speak/ gets spoken.
- We use the third party freeTTS library to set up a text to speech "voice" and convert it to a wav file. We're using a few wrapper classes from the Carnegie Mellon CREATE lab's commons library to play that wav file.
- In this case, the servlet does not return data. Returning data is as simple as calling response.getWriter().print("Data to return").
- Even if we had returned data, Say This is a command style block and so the report portion is ignored.
Our server has a few other features to try to make it easier for kids to launch Snap! with our libraries loaded. They are:
- Graphical window that has a large "Open Snap!" button which opens Snap! in the default browser.
- Open Snap! actually opens a URL that automatically loads the custom block library containing Say This, Finch, and/or Hummingbird blocks. The following URL will open Snap!'s website with the block library for Finch loaded: http://snap.berkeley.edu/snapsource/snap.html#open:http://localhost:22179/FinchSnapBlocks.xml
- The server also checks if snap.berkeley.edu is accessible. If it is not, it will open a local copy of Snap! (source downloaded on 3/20/2013). If it is accessible, opening a local copy is still an option.
We provide the code and libraries for the entire utility on github. The key files to look at and understand are all souce java files and web.xml.
The source code of this work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. Third-party libraries used by the source may be licensed differently.